Nowadays most games are converging into a single genre: third person action games with 'cinematic' cutscenes and light RPG elements (e.g. There used to be multiple game genres: FPS, strategy, RPG, adventure. In that sense playing a modern game is an experience not unlike watching a movie. Interactivity is limited, just like in a movie, the player is supposed to experience a linear story created by the designers. What I mean by lack of cinematic narration in Fallout is that nowadays games play like movies: players move from one cutscene/dialog scene to another cutscene with dialogs voiced by professional actors, fancy camera angles, closeups and 'realistic' facial expressions.